IMHO for the next leaps in this technology to win over real media and mixed media artists, the focus has to be on the process of painting itself, daubing and stroking, and blending, and having that process feel more like using real paint. In my view, when simulating an existing media (like oils) this superficial focus on whether laypersons can make things look like what they think oil should look like, is a mistake by most developers. I don't know what melts paint quite like that. Something like instadry is used first (I do like how the already dry paint acts as texture for the subsequent strokes.) and then alla prima with a knife. The teaser video shows a guy doing stuff in a way that does not seem to match reality. It seems like the software (Rebelle 4) is focused on the end result (of skilled or unskilled strokes) looking like oil (to a layperson), rather than the process of painting feeling (to a real media artist) like using real oils.
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